How did Steven Spielberg shoot VR shots for Ready Player One?

A recent video has been posted on YouTube, by HTC VIVE showing a behind-the-scenes look at how VR headsets were used to create the world known as OASIS

Marcus Zallman
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For those of you who have not seen Steven Spielberg's latest movie, ‘Ready Player One’, it's based on the book written by Ernest Cline and co-screenwriter Zak Penn about a dystopian futuristic world (2045) where virtual reality (VR) provides the characters with an ability to ‘escape’ their own realities created by social and economic inequalities.

Movies today rely heavily on CGI, and in Spielberg's case ‘Ready Player One’ was no exception. A recent video has been posted on YouTube, by HTC Vive showing a behind-the-scenes look at how VR headsets were used to create the world known as OASIS.

Using VR headsets, the crew were able to visualise the OASIS, which would surround them, in real-time.

FXguide has published a detailed breakdown on Ready Player’s One Production process;

Spielberg commented after filming that, “every single set in the OASIS is virtual, so they created an avatar for me that let me walk through the space and see the actual set. And once I figured out how I was going to shoot each sequence, I asked the actors to put on the goggles so they could get a feeling of what their environment looked like. Otherwise you’re acting in a big white room with a bunch of digital cameras looking down at you. It’s confusing for any actor or director to walk onto a bare-naked set and try to imagine what’s there. With the goggles on, we didn’t have to imagine. All we had to do was remember what it looked like when we were back in the motion capture volume.”